The Don B. Huntley Gallery

Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth

Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth

Mar 17, 2022 to Sep 11, 2022

Location: Don B. Huntley University Art Gallery

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Fauxtopia, The Most Believable Place on Earth


Exhibition Preview

Fauxtopia, The Most Believable Place on Earth! 
A Theme Park

There’s a place where the stories are real.
Where you can believe that you can grow up to be anything you want.
Where your senses will gladly work overtime.
Where the world comes to you on a silver platter. 
Where history comes back to life.
Where shopping is entertainment.
Where it’s always Here and Now! 

Welcome to Fauxtopia,
The Most Believable Place on Earth.


Portrait of Curator Raymond KampfGuest Curator Biography

About Professor Raymond Kampf  

Raymond Kampf is firmly lodged between Duchamp and Disney, on a log flume dark ride through the subconscious of 20th century Americana. His tools are puns, surprising juxtapositions, comments on commentary. He knows the quickest way to make a point is through humor, and the sharpest jokes reveal a difficult truth.  


His work is mid-century optimism meets early 21st-century
 sarcasm. He is Mad Men meets Mad Mag. Though sarcastic, ironic, and even angry, his work is hopeful, not pessimistic. Hope points toward a solution, while pessimism rarely admits there may be one. He provokes to make the viewer think. Raymond Kampf pokes you with a stick and runs away laughing. 

In Fauxtopia, Ray reveals the sham hucksterism behind the “amusement” park, making the viewer rethink the concept of “rides” through the juxtaposition of historical events with amusement park themes, for example, Triumph of the Will Skyway or Dogma and Pony Show, with its exhortation to Taste Jesus. He imagines life and history as a horror ride, finding politics suspect while exposing the ridiculous and horrible underneath; witness The Red Scare, Jingo Juxebox Jubilee and Colonial Renaissance Re-enactment Festival Faire.  

Kampf explores and engages in the wider world. He asks us to look deeper at graphic art, and what we find there is surprising, challenging, sometimes touching. His illustrations are whimsical, funny, silly, urbane. I’m certain you will find a piece, or several, in this show that speaks directly to you. It’s possible it will be pointing at you and laughing. 

Brad Griffith 
Critic at Large 
March 2022 

About the Virtual Exhibition

Since opening Fauxtopia in person in 2022, we've created an online virtual exhibition. You will be able to navigate this virtual exhibition without downloading any files.

Click the buttons below to be linked to the virtual exhibition! The first button has tags, or labels with information regarding each artwork and artist. The second button has no tags.

Virtual Exhibition with Tags           Virtual Exhibition without Tags     

Navigation

Using a mouse, click and drag to navigate throughout the exhibition. The circles on the floor are the points where you can stand. Use the mouse wheel to zoom in and out. To find more information on the artwork, click the colorful circles by a piece to open up a tag.

 

 

 

"reasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth" Guest Curated by Prof. Raymond Kampf at the Don B. Huntley Gallery exhibiting from Thu, Mar 17 - Sun, Sep 11March 17 - September 11

Fauxtopia, The Most Believable Place on Earth | Exhibition

Come check out the Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth at the Don B. Huntley Gallery located on the 4th floor of University Library exhibiting from Thursday, March 17 - Sunday, September 11!


 

"reasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth" Guest Curated by Prof. Raymond Kampf, Guest Curator's Reception on Fri, Apr 1, 2-4pmFriday, April 1st, 2-4pm

Fauxtopia, The Most Believable Place on Earth | Guest Curator's Reception

Join us for the Guest Curator's Reception for Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth on Friday, April 1st, 2-4pm at the Don B. Huntley Gallery located on the 4th floor of University Library!


 

"reasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth" Guest Curated by Prof. Raymond Kampf, Campus Reception on Fri, Apr 7, 4-6pmThursday, April 7th, 4-6pm

Fauxtopia, The Most Believable Place on Earth | Campus Reception

Join us for the Campus Reception for Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth on Thursday, April 7th, 4-6pm at the Don B. Huntley Gallery located on the 4th floor of University Library!


 

 Installation View, Entrance of Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.
Installation View, Entrance of Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

Installation View, West Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.
Installation View, West Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

Installation View, Center-Right Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.
Installation View, Center-Right Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

Installation View, Center-Left Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.
Installation View, Center-Left Gallery, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

Below are photos from the opening receptions for Fauxtopia!

Fauxtopia reception PhotoReception Photo, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

Fauxtopia reception PhotoReception Photo, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

 

Fauxtopia reception PhotoReception Photo, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

 

Fauxtopia reception PhotoReception Photo, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

 

Fauxtopia reception PhotoReception Photo, Treasures of Fauxtopia Artifacts, Memorabilia and Souvenirs from The Most Believable Place on Earth Exhibition, Mar. 17 to Sep. 11, 2022.

 

 

In this video, Raymond Kampf, the exhibition's Guest Curator reveals the sham hucksterism behind the “amusement” park, making the viewer rethink the concept of “rides” through the juxtaposition of historical events with amusement park themes. He goes beyond the artwork and explains the history beyond the development of Fauxtopia and its influences, along with giving credit to his friends and colleagues who helped along the way. 

In Fauxtopia, Raymond Kampf reveals his inspirations and mind mapping of the world he created. Kampf goes into detail explaining the other amusement parks that were created before Fauxtopia and their immense influence. He describes these to the audience and the viewer in order to present his exhibition. 

introandfibartworkpage

PDF version of the exhibition sign, which says "Treasures of Fauxtopia. The Most Beautiful Place on Earth." The letters of 'Fauxtopia' are backed by rectangular shapes of different colors.

Welcome to the Treasures of Fauxtopia, the most beautiful place on Earth!

Only in 20th Century America (and now in the 21st century) could a multibillion dollar international industry, based on storytelling and deception, flourish, prosper and develop an almost cult like fanbase--and everyone seems to be happy about it.

Dr. Wilma Dean
Orwellian University
Author: Propaganda Playgrounds,
A History of American Theme Parks

 

Theme parks fascinated me as a child. What 9-year-old doesn't love being immersef in make-believe lands come to life? But to a kid who would eventually become a professional graphic designer and a Visual Commication Design Professor, amusement parks, themed restuarants and immersive environments were as equally important to my education as reading, writing and arithmetic.

When I discovered G.E. McAtnoff's Fauxtopia, I immediately recognized that this theme park was more than thrill rides, haunted houses and popcorn stands. This was a park that was designed to educate-especially to those people interested in semiotics and visual communications. Classic park themes such as history, mythology, science, foreign cultures and literature are all on display in Fauxtopia, but it's more about how those themes are presented rather than the topic itself. 

For example, many theme parks have flight simulators that give the visitor that ersatz feeling of flying. But Fauxtopia's ride The Flight School -its version of this type of attraction- doesn't just show pastoral country sides from a bird's eye view, but rather displays the technology and ease at which anyone can take control of a 767 and pilot over New York City, Washington D.C., or even a field in Pennsylvania. Fauxtopia exposes that the fake worked might be the real world...and vice versa.

Over the years, I have studied Fauxtopia in depth, researched every aspect, become an expert and author about the park, an archivist and collector of its artifacts, memorabilia and souvenirs, and present it here for all to see. The pieces exhibited are designated as either artifacts from the Fauxtopia Archives, which include rarely viewed concept work; memorabilia which were part of the park and on display to guests; or souvenirs, items that have been (and in some cases, are) available for purchase at any number of gift shops throughout the park.

The collection exemplifies flatworks (two-dimensional and illustrative), sculptural works, (three-dimensional) works that focus on sequencing and duration (four-dimensional) and works that require the interaction of quests for them to be appreciated (five-dimensional). This is reflective of the current curriculum of the Visual Communications Design program here at Cal Poly Pomona.

This exhibition has been made possible through grants from the College of Environmental Design Professional Development Fund and the Cal Poly Pomona Provost's Teacher-Scholar Support Program. I would also like to recognize the hard work done by the staff at the Kellogg and Huntley Galleries for their efforts in mounting this exhibit. I especially want to acknowledge the creativity of all the Fauxbricators who's talent is on display and enthusiastically participated in the creation of this storied theme park.

I am not alone in my adoration of Fauxtopia. Fans of the park have created various video essays and vlogs about where to dine in Fauxtopia, the history of various attractions and critical artistic and cultural analysis of this "most believable place on earth!"

I hope you enjoy your visit!

Professor Raymond Kampf, Guest Curator
The Treasures of Fauxtopia: Artifacts, Memorabilia
and Souvenirs from the Most Believable Place on Earth
Huntley Gallery, Cal Poly Pomona, March 2022

Welcome to the Treasures of Fauxtopia, the most beautiful place on Earth!  Only in 20th Century America (and now in the 21st century) could a multibillion dollar international industry, based on storytelling and deception, flourish, prosper and develop an almost cult like fanbase--and everyone seems to be happy about it.  Dr. Wilma Dean Orwellian University Author: Propaganda Playgrounds, A History of American Theme Parks    Theme parks fascinated me as a child. What 9-year-old doesn't love being immersef in make-believe lands come to life? But to a kid who would eventually become a professional graphic designer and a Visual Commication Design Professor, amusement parks, themed restuarants and immersive environments were as equally important to my education as reading, writing and arithmetic.  When I discovered G.E. McAtnoff's Fauxtopia, I immediately recognized that this theme park was more than thrill rides, haunted houses and popcorn stands. This was a park that was designed to educate-especially to those people interested in semiotics and visual communications. Classic park themes such as history, mythology, science, foreign cultures and literature are all on display in Fauxtopia, but it's more about how those themes are presented rather than the topic itself.   For example, many theme parks have flight simulators that give the visitor that ersatz feeling of flying. But Fauxtopia's ride The Flight School -its version of this type of attraction- doesn't just show pastoral country sides from a bird's eye view, but rather displays the technology and ease at which anyone can take control of a 767 and pilot over New York City, Washington D.C., or even a field in Pennsylvania. Fauxtopia exposes that the fake worked might be the real world...and vice versa.  Over the years, I have studied Fauxtopia in depth, researched every aspect, become an expert and author about the park, an archivist and collector of its artifacts, memorabilia and souvenirs, and present it here for all to see. The pieces exhibited are designated as either artifacts from the Fauxtopia Archives, which include rarely viewed concept work; memorabilia which were part of the park and on display to guests; or souvenirs, items that have been (and in some cases, are) available for purchase at any number of gift shops throughout the park.  The collection exemplifies flatworks (two-dimensional and illustrative), sculptural works, (three-dimensional) works that focus on sequencing and duration (four-dimensional) and works that require the interaction of quests for them to be appreciated (five-dimensional). This is reflective of the current curriculum of the Visual Communications Design program here at Cal Poly Pomona.  This exhibition has been made possible through grants from the College of Environmental Design Professional Development Fund and the Cal Poly Pomona Provost's Teacher-Scholar Support Program. I would also like to recognize the hard work done by the staff at the Kellogg and Huntley Galleries for their efforts in mounting this exhibit. I especially want to acknowledge the creativity of all the Fauxbricators who's talent is on display and enthusiastically participated in the creation of this storied theme park.  I am not alone in my adoration of Fauxtopia. Fans of the park have created various video essays and vlogs about where to dine in Fauxtopia, the history of various attractions and critical artistic and cultural analysis of this "most believable place on earth!"  I hope you enjoy your visit!  Professor Raymond Kampf, Guest Curator The Treasures of Fauxtopia: Artifacts, Memorabilia and Souvenirs from the Most Believable Place on Earth Huntley Gallery, Cal Poly Pomona, March 2022

Click here to view pdf version of panel

PDF of the FIB sign, with the logo that says "FIB Fauxbricating!" with an illustration of Blank drawing.

About G.E. McAtnoff and F.IB.

G.E. McAtnoff believed in the power of communication. He knew a message was not articulated or received in a vacuum; that it could be expressed in more than words and that all the senses could be involved. He believed that awesome power is possessed when a communicator knows how to visually, tactilely, armoatically and gastronomically manipulate the message and a person's response.

As the founder and lead creator of Fauxtopia, McAtnoff brought together artists, designers, musicians, actors, technicians, filmmakers, scientists, architects, environmental planners, chefs, and good old-fashioned storytellers. He drew upon their expertise to create a place that was unlike -but in many ways, exactly like- the real world. He called his team, Faubricators -those who can fabriate something that can become someone else's reality.

F.I.B. Fauxbricating! is the corporate research and development arm of Fauxtopia. F.I.B. is an acronym for "Fantasy. Industrial. Business." Collectively they created a theme park based on how we the public experience reality: what we wear, what we read, what we eat, and even we smell and feel. Reality is created here. But what the Faubricators have also shown us is that we are very easily influenced by convincing and entertaining messages. We are fooled by these Faubricators -and yet always seemingly delighted to be. They wield a soft power that seeps into culture, gives us joy, affecting us physically, mentally, and emotionally, and often manipulating us in ways we may, or may not, realize.

"Fiction is Our Function."

G.E. McAtnoff
Founder of Fauxtopia
ca.1964
About G.E. McAtnoff and F.IB. G.E. McAtnoff believed in the power of communication. He knew a message was not articulated or received in a vacuum; that it could be expressed in more than words and that all the senses could be involved. He believed that awesome power is possessed when a communicator knows how to visually, tactilely, armoatically and gastronomically manipulate the message and a person's response.  As the founder and lead creator of Fauxtopia, McAtnoff brought together artists, designers, musicians, actors, technicians, filmmakers, scientists, architects, environmental planners, chefs, and good old-fashioned storytellers. He drew upon their expertise to create a place that was unlike -but in many ways, exactly like- the real world. He called his team, Faubricators -those who can fabriate something that can become someone else's reality.  F.I.B. Fauxbricating! is the corporate research and development arm of Fauxtopia. F.I.B. is an acronym for "Fantasy. Industrial. Business." Collectively they created a theme park based on how we the public experience reality: what we wear, what we read, what we eat, and even we smell and feel. Reality is created here. But what the Faubricators have also shown us is that we are very easily influenced by convincing and entertaining messages. We are fooled by these Faubricators -and yet always seemingly delighted to be. They wield a soft power that seeps into culture, gives us joy, affecting us physically, mentally, and emotionally, and often manipulating us in ways we may, or may not, realize.  "Fiction is Our Function." G.E. McAtnoff Founder of Fauxtopia ca.1964
Illustration of a map of Fauxtopia park. Various different sections of the park (i.e., perceived reality, simulated reality, story street, etc.) are labeled.

Map of Fauxtopia

a small 3d model of a fauxtopia entrance sign with a blue arrow pointing towards the direction of the entrance. The letters of Fauxtopia are backed by rectangular shapes of various colors.

Model for Redesign of Entrance Sign

Illustrative map of Fauxtopia. Each of the different sections of the park, such as story street, are highlighted with their own little descriptions.

Original Souvenir Map

A blue t-shirt with white text on it that says Fiction is our Function

Fiction is Our Function

A rough sketch of the park layout in pen. The different sections of the park are scribbled in.

First Layout of Fauxtopia

The cover of a TV guide with G.E. McAtnoff holding onto Fauxtopia's mascot, Blank. The text at the top reads "The fine blurry line between TVLand and the real world pg. 19." The tagline text reads "He wants to make sure your screen is 'Blank' this spring season pg. 70."

TV Guide

Story Street Artwork Listing

 Story Street lettering and character

"Never let the truth get in the way of a good story."
 -Mark Twain (aka Samuel Clemens), American Humorist, ca. 1900

The immersion into Fauxtopia begins in the parking lot, over the Suspension of Disbelief Bridge and through the fog that blurs the line between reality and the park. Stroll under the Plot Line Station and you are in Setting Square at the beginning of Story Street. The spine of any faux reality is based on the story it creates, so here is where you start your visit.

Setting Square designates time and place, which is obviously “Here and Now”. The blocks of Story Street are based on the parts of every story –the Who, the Where, the Why and the What. Each block is home to an array of shops and boutiques that will better help you define the story.

Just off the west side of Story Street is Plotters Field Cemetery, where old stories go to die, but are more likely reincarnated in the mysterious Culte des huit Maison (translated from French, The Cult of Eight House) that is home to the Spirits of Imagination.

Ultimately Story Street ends at the Temple of Dolos and Apate, the Greek god and goddess of trickery and deceit, respectively. This temple is a fun house where things end up being quite different than expected. However, each time a guest “gets it” –and understands Fauxtopia– fireworks erupt and the light bulb atop the temple glows with realization.

ENTRANCE
1 Parking Lots:
2 Suspension of Disbelief Bridge
3 Ticket Booths & The Blur
4 Segal's Floral Clocks

SETTING SQUARE
5 Plot Line Station
6 Founders Hall
7 Blank's Page and Canvas Club
8 The Corner of Time and Place
9 The Camoflage Forrest
10 Plotters Field Cemetery
11 Culte des Huit Mansion

WHO BLOCK
12 Traits R Us
13 Empathy's Costume Shop
14 Frame 'Em Up Gallery

WHERE BLOCK
15 The Map Shack and The Unreal Estate Agency
16 Cafe Genre
17 Somewhere in Time Clock Shop 

WHY BLOCK
18 Desire, Fear and Fuzzy Logic: General Appeals
19 The Unreliable Narrator Book Shop
20 The POV Camera Boutique
21 The Greatest Story Ever Told Christmas Shop

WHAT BLOCK
22 Mission Statement to Mars
23 Metaphor Boutique
24 Sign and Symbol Shop

VERA SIMILTUDE'S PLAZA
25 The Hub with Blank Statue
26 Mount Rashomon Visitor Center
27 The Bamboozled Lounge
28 The Emperor's New Clothes
29 The Temple of Dolos and Apate

Image of map with text describing areas of map: ""Never let the truth get in the way of a good story."  -Mark Twain (aka Samuel Clemens), American Humorist, ca. 1900  The immersion into Fauxtopia begins in the parking lot, over the Suspension of Disbelief Bridge and through the fog that blurs the line between reality and the park. Stroll under the Plot Line Station and you are in Setting Square at the beginning of Story Street. The spine of any faux reality is based on the story it creates, so here is where you start your visit.  Setting Square designates time and place, which is obviously “Here and Now”. The blocks of Story Street are based on the parts of every story –the Who, the Where, the Why and the What. Each block is home to an array of shops and boutiques that will better help you define the story.  Just off the west side of Story Street is Plotters Field Cemetery, where old stories go to die, but are more likely reincarnated in the mysterious Culte des huit Maison (translated from French, The Cult of Eight House) that is home to the Spirits of Imagination.  Ultimately Story Street ends at the Temple of Dolos and Apate, the Greek god and goddess of trickery and deceit, respectively. This temple is a fun house where things end up being quite different than expected. However, each time a guest “gets it” –and understands Fauxtopia– fireworks erupt and the light bulb atop the temple glows with realization.  ENTRANCE 1 Parking Lots: 2 Suspension of Disbelief Bridge 3 Ticket Booths & The Blur 4 Segal's Floral Clocks  SETTING SQUARE 5 Plot Line Station 6 Founders Hall 7 Blank's Page and Canvas Club 8 The Corner of Time and Place 9 The Camoflage Forrest 10 Plotters Field Cemetery 11 Culte des Huit Mansion  WHO BLOCK 12 Traits R Us 13 Empathy's Costume Shop 14 Frame 'Em Up Gallery  WHERE BLOCK 15 The Map Shack and The Unreal Estate Agency 16 Cafe Genre 17 Somewhere in Time Clock Shop   WHY BLOCK 18 Desire, Fear and Fuzzy Logic: General Appeals 19 The Unreliable Narrator Book Shop 20 The POV Camera Boutique 21 The Greatest Story Ever Told Christmas Shop  WHAT BLOCK 22 Mission Statement to Mars 23 Metaphor Boutique 24 Sign and Symbol Shop  VERA SIMILTUDE'S PLAZA 25 The Hub with Blank Statue 26 Mount Rashomon Visitor Center 27 The Bamboozled Lounge 28 The Emperor's New Clothes 29 The Temple of Dolos and Apate
Click here to view PDF show version of panel 

image of tee shirt with "bamboozled" logo

Bamboozled Lounge Tee Shirt

Image of street layout drawings for Who and Why block of Story Street

Elevations of Who & Why Block of Story Street

Image of Theme Park Eats logo in pink with a light blue circle around it and utensils next to it

Top 5 Dining Experiences at Fauxtopia

Image of green book with Fauxtopia logo and Blank the character in a red lift

A Visit To Fauxtopia Book

Image of 20s themed show card with two blank photos

Show Card

Image of a poster of a blue ghost in a graveyard with trees and gravestones

Plotter's Field

Image of parking lot signage design examples and information

Parking Lot Signage Design Document

Image of blue parking lot sign with a scared chicken on it

Parking Lot Signage

Image of light blue poster with a woman's face in the bottom right corner and diamond shapes above her head

Maison du Culte des Huit Movie Poster

Image of a square-shaped, blank doll

Blank's "I Can Be Anything" Doll

Poster of a mansion with many rooms that you can see inside of

House of the Cult of 8

Image of street sign with words "here", "now", "there", and "then" as the arrows of the sign

Here and Now Street Sign Mock Up Submission

Image of a man standing next to the shadow of Blank the character

G.E. & Blank Shadow Photo

Image of white sailor cap with Fauxtopia logo on the front

Fauxtopia Sailor Cap

Blue poster of woman looking into mirror and seeing a different reflection

Empathy's Costume Shop

Image of blueprint layout of "What & Where" Block

Elevations of What & Where Block of Story Street

Scarf with Cult of 8 logo and characters surrounding the logo

Cult of 8 Scarf

Image of Lego display of scribe on a rocking chair in a purple house

Cult of 8 Liego

Image of a family tree with different characters of Blank's family

Blank's Family Tree

percievedrealityartwork-listing-pg

main-area

 Those who can make you believe absurdities, can make you commit atrocities.  —Voltaire (aka François-Marie Arouet) French Philosopher and Author from the Collection des Lettres sur les Miracles, 1765 

Perceived Reality:

To the west of Story Street, through the Camouflage Forest, is Perceived Reality –a land themed to one's own subjective view of the world. How we understand what is real and what is true comes down to how we individually receive sensory messages. Is seeing really believing? Are your beliefs reality? Persuasive Fauxbricators of the past, very often came to great power creating “realities” for nations and congregations. In this land you can explore those two perceived realities.

Start with a shadow puppet show in Platoʼs Cave Theater or enjoy all the political clowns at Papa Ganderʼs Propaganda Circus. Then wander over the Gas Light Bridge to the towering pyramid of The Conspiratorium, where you can travel along with the Schemefinder to help him rescue his goat Patsy from falling for conspiracy hoaxes. Grab a quick refreshment at the Kool-Aid Stand (everyone else is) and then splash down in The Brain Washer. For a bigger thrill, find yourself falling from grace as you become a victim of The Red Scare. Or just sit back and enjoy a leisurely cruise through old world Russian Potemkin Villages. Perceived Reality is also home to the Placebo First Aid Station and Reminiscence Adult Day Care.

 

A lie told a thousand times becomes the truth. —Joseph Goebbels Chief Propagandist, Nazi Party ca. 1935

 

  1. Triumph of the Will Sky Way 

  2. The Jingo Cruise/Tomorrow Belongs to the USA

  3. The Operation Dessert Storm Ice Cream Parlor

  4. The Political Spin

  5. The Potemkin Village Boat Ride

  6. The Red Scare and Black Ball Pit

  7. Reminiscence Adult Day Care

  8. The Hot Air Politician Balloon Ride

  9. Click's Bait and Switch Shop & The Phishing Dock

  10. Placebo First Aid Station

  11. The Dale Showroom

  12. The Brain Washer

  13. The Police Ride along with Officer McGrift

  14. Drink the Kool-Aid stand

  15. Troian Horse Internet Café

  16. Gaslight Inn and Bakery

  17. Plato's Shadow Theater

  18. The Mayflower Simulator

  19. Proctor's Ledge Hanging Tree

  20. Carousel of Conquest

  21. Papa Gander's Propaganda Circus

  22. The Dogma and Pony Show

    THE CONSPIRATORIUM
  23. Journey into Conspiracy

  24. Tin Foil Hat Booth

  25. Great Moments with Mr. Kennedy

  26. Moon Landing Bounce House

  27. The Great Ginger Extinction

  28. Back Masking Sound Studios

  29. Creepy Pasta Diner

  30. Grassy Knoll Shooting Gallery

 main-area-sign

Click here to view PDF version of panel

Papa Gander’s Propaganda Circus Show Banner

Carousel of Conquest

Dogma and Pony Show

Proctor’s Ledge Hanging Tree Swings

The Ho Air Politician Balloon Ride

Concept Drawing of Schemefinder and Patsy

Concept Mural Design for Loading Station for The Journey Into Conspiracy

Pitch Deck for Conspiratorum Halloween Overlay

Debunker Squad Hoax Buster Sash

Debunker Squad Hoax Buster Barret

Debunker Squad Hoax Buster Badges

Tinfoil Hat

Trojan Horse Internet Cafe

The Brain Washer

The Brain Washer Warning Sign

FIB Designer/Illustrator

I Survived The Red Scare Tee Shirt

Book Concept Drawings of Costumes for American Jubilee

Triumph of the Will Skyway Poster

IllustratedLayout of Tomorrow Belongs to Me, The Jingo Cruise

White Concept Model of Facade

Maquette of Eagles

Jingo Jukebox Jubilee

Jingo Cruise Poster

Concept Drawing of American Sports Room

Veronica Flute Inspired Scarf

Dessert Storm Porkchop Platoon Advertisement Sign

History of The Jingo Cruise

simulated-reality-artwork-listing-pg

Simulated Reality

"Societies have always been shaped more by the nature of the media by which men communicate then by the content of the communication." -Marshall McLuhan, Canadian Philosopher and Graphic Designer, 'The Medium is the Massage: An Inventory of Effects' 1967

Simulated Reality:

Situated in the north side of the park, Simulated Reality is a perfect place to spend the afternoon (or a lifetime) during your visit to Fauxtopia. This land is ruled by Empress Vera Similitude, who offers guests a variety of portals in which to experience this reality. Stages, screens, monitors, mirrors and painted images are entry ways into new worlds. These portals are the theme for this area of the park, because they have become such a vital role in communication. So much so, that they often eclipse the message itself –is it Facebook we have a problem with? Or what someone is posting on Facebook? Or both?

Start with lunch at the Making Scents Bistro, where science is the main ingredient in every dish. Then immerse yourself in video games at the Polybius Arcade or a matinee at Brechtʼs Broken 4th Wall Theatre. But beware of spending too much time in Simulated Reality for you can easily be trapped on The Scroller Coaster or swindled at Forgerʼs Art Gallery, or worse, to fall prey to Foxxy Murdoch, the TV journalist who manipulates her public following through fear-mongering. But before you leave Simulated Reality, make sure not to miss embarking upon The Treachery of Theme Parks –although, some might say that “this is not a ride.” 

1 The Forgerʼs Art Gallery

2 Mr. Eckshunʼs Snake Oil Wagon

3 The Blindmanʼs Zoo

4 Red Dye 40 Kool-Aid Stand

5 Imposter Designer Perfumery

6 Making Scents Bistro

7 Trompe lʼoeil Tower

8 KFOH Radio Station

9 Abignaleʼs Paper Hangers and Stationary Store

10 Costume Jewelerʼs Row

11 The Slanted News Stand

12 The Simulated Reality Plot Line Station

13 Kidʼs Kingdom of Boxes

14 The Foxx who Cried Wolf

15 The Polybius Arcade

16 The Reality TV Studio

17 The Rialto Theater

18 Brechtʼs Broken 4th Wall Theater

19 The House of Mirrors

20 The Virtual Reality Dome OPENING SOON

21 Flight School Simulators

22 The Gran Dʼillusion Salon

23 The Treachery of Theme Parks

24 Scroller Coaster

25 The Artificial Greenhouse

26 Uncanny Valley Ranch

simulated reality didactic

 Click here to view PDF version of panel

Blue, red, yellow wording, three tobacco pipes

The Trechory of Theme Parks

Dark blue night background, colorful buildings, pink vase and rose, and big signs

Making Scents Concept Art

Black, green, light blue, black mouse with white coat andpink tail

Making Scents Sign

Black background, white mouse, colorful words

Scentsless Movie Poster

golden yellow border, white, letters and words, six colored characters

Making Scents Kid's Placement

Black background, white mouse

Smelly Danglers

Pink, purple, big rose in vase and a building

Making Scents

Black and blue. Theater colors red, yellow, and blue. White wording on side.

The Rialto Movie Theater

Blue, white border, green face, orange square with person inside

Broken 4th Wall Theater

purple border, four squares on each corner, center light blue mirror with words

House of Mirrors

Light blue, white lines, flowers at the bottom, name in white words on top

Artificial Greenhouse

orange background, black and red silhouette of woman, blue words

Uncanny Valley Ranch

black shirt, colorful sitting cowgirl, yellow words

Uncanny Valley Ranch Tee Shirt

blue teal and white striped background. Blonde person holding lipstick to lips.

Gran D'Illusion Salon

green and red orange squares background, fox in green suit holding a microphone

The Foxx Who Cried Wolf

dark black background, three peoplle sitting on green couch surrounded by tv boxes

The Foxx Who Cried Wolf Concept Art

Black background, gold lettering of title

The Foxx Who Cried Wolf Pitch Game

HyperReality-artworkpage

"Hyper reality" title card on a flag carried by Fauxtopia mascot Blank

Less is a Bore.” RoberVenturi, American Architect Complexity and Contradiction in Architecture, 1966 

Every theme park throughout the world is itself a hyper-reality, because they bring “the fantastic”, “the imagined”, “the oversized” and “the exotic” to life, into actual reality. Hyper-reality has been defined as “a copy without an original” –meaning something that is created, that supersedes in aesthetics and cultural perception, from the thing it is based on. For example, our local Disneylandʼs Main Street U.S.A. is a recreational area inside its theme park based on “the small Midwest townʼs main thoroughfare”, but it is heavily romanticized with little authenticity –and yet, guests often have a much more emotional attachment to this illusionary, fabricated place, then to the real world. In this postmodern reality, artifice is what is true and celebrated –where architecture defies boring boxes with gridded windows, and instead transforms buildings into structures that take the shape of ducks and hats. Here, these hyper-real environments tell stories and have character. Hyper Reality animates inanimate objects. It allows the impossible to be possible. It cleans up history by simplifying it to make it more palatable, which then in turn, creates nostalgia. And it is often a nostalgia for a time or place that never really existed. A question pondered in recent decades has been: Can we Make America Great Again, if it never was in the first place? Have we been living in a Hyper Reality all along? In Fauxtopia, Hyper Reality is concentrated for you to explore. Different from the other lands in the park, Hyper Reality has concentrated areas, such as ETOCS (the acronym for the Ethnic Tapestry of Cultural Stereotypes) on Lake Cliché –an eclectic series of international restaurants and cafes; Kitsch Gardens, G.E. McAtnoffʼs personal collection of oversized objects that are both works of art and crass advertising; and Ye Olde Colonial Civil Renaissance Re-enactment Festival Faire, where guests can see Confederate soldiers joust Genghis Khan –because that was “There and Then, not Here and Now”, and “History is so easy to mix up”.

ETOCS
1 Entrance Arch
2 Mama Tomatoʼs Pizzeria
3 McLeprechaun OʼBansheeʼs
4 The Swan Butcher
5 Der Weite Busen Biergarten (The Ample Bosom Beer Garden)
6 Le Caniche Gourmand (The Gourmet Poodle)

KITSCH GARDENS:
15 The Giant Muffler Man
16 Mount Oldenburg
17 The Brown Derby
18 The Big Whale Stage
19 Big Food!
20 Big Shops!
21 FiestaWare Fiesta!

POSTMODERN MOUNTAIN:
22 The Outdoor Experience
23 The Humanizer
24 The Revolving Restaurant
25 The Retro Diner
26 The Wild West That Wasnʼt
27 The Farmyard Jamboree

YE OLDE COLONIAL CIVIL RENAISSANCE RE-ENACTMENT FESTIVAL FAIRE:
28 Ye Olde Towne featuring Turkey Leg Carts and Starbucks
29 The Empressʼs Hedge Maze
30 The History Twister
31 The Queenʼs Jousting Grounds and Generalʼs Battlefield
32 The Gettysburg Encampment
33 Fauxlljah
7 The Alpine Fondue Chalet
8 Gardens of Olympus
9 Tatemae The Oriental Noodle Company
10 Tiki Oasis
11 Walkabooutʼs Steakhouse
12 The Hyper Reality Plot Line Station
13 The Queenʼs Cod & The Kingʼs Codpiece
14 Casa de Taco

Every theme park throughout the world is itself a hyper-reality, because they bring “the fantastic”, “the imagined”, “the oversized” and “the exotic” to life, into actual reality. Hyper-reality has been defined as “a copy without an original” –meaning something that is created, that supersedes in aesthetics and cultural perception, from the thing it is based on. For example, our local Disneylandʼs Main Street U.S.A. is a recreational area inside its theme park based on “the small Midwest townʼs main thoroughfare”, but it is heavily romanticized with little authenticity –and yet, guests often have a much more emotional attachment to this illusionary, fabricated place, then to the real world. In this postmodern reality, artifice is what is true and celebrated –where architecture defies boring boxes with gridded windows, and instead transforms buildings into structures that take the shape of ducks and hats. Here, these hyper-real environments tell stories and have character. Hyper Reality animates inanimate objects. It allows the impossible to be possible. It cleans up history by simplifying it to make it more palatable, which then in turn, creates nostalgia. And it is often a nostalgia for a time or place that never really existed. A question pondered in recent decades has been: Can we Make America Great Again, if it never was in the first place? Have we been living in a Hyper Reality all along? In Fauxtopia, Hyper Reality is concentrated for you to explore. Different from the other lands in the park, Hyper Reality has concentrated areas, such as ETOCS (the acronym for the Ethnic Tapestry of Cultural Stereotypes) on Lake Cliché –an eclectic series of international restaurants and cafes; Kitsch Gardens, G.E. McAtnoffʼs personal collection of oversized objects that are both works of art and crass advertising; and Ye Olde Colonial Civil Renaissance Re-enactment Festival Faire, where guests can see Confederate soldiers joust Genghis Khan –because that was “There and Then, not Here and Now”, and “History is so easy to mix up”. “LesS is aBore.” RobertVenturi American Architect Complexity and Contradiction in Architecture 1966 ETOCS 1 Entrance Arch 2 Mama Tomatoʼs Pizzeria 3 McLeprechaun OʼBansheeʼs 4 The Swan Butcher 5 Der Weite Busen Biergarten (The Ample Bosom Beer Garden) 6 Le Caniche Gourmand (The Gourmet Poodle) KITSCH GARDENS 15 The Giant Muffler Man 16 Mount Oldenburg 17 The Brown Derby 18 The Big Whale Stage 19 Big Food! 20 Big Shops! 21 FiestaWare Fiesta! POSTMODERN MOUNTAIN 22 The Outdoor Experience 23 The Humanizer 24 The Revolving Restaurant 25 The Retro Diner 26 The Wild West That Wasnʼt 27 The Farmyard Jamboree YE OLDE COLONIAL CIVIL RENAISSANCE RE-ENACTMENT FESTIVAL FAIRE 28 Ye Olde Towne featuring Turkey Leg Carts and Starbucks 29 The Empressʼs Hedge Maze 30 The History Twister 31 The Queenʼs Jousting Grounds and Generalʼs Battlefield 32 The Gettysburg Encampment 33 Fauxlljah 7 The Alpine Fondue Chalet 8 Gardens of Olympus 9 Tatemae The Oriental Noodle Company 10 Tiki Oasis 11 Walkabooutʼs Steakhouse 12 The Hyper Reality Plot Line Station 13 The Queenʼs Cod & The Kingʼs Codpiece 14 Casa de TacoClick here to view PDF version of panel

Retro Title Card with text "But Is it Art?" Caucasian man holding chin with mischievous expression.

But Is It Art?

Image of multiple packages of clothes pins titled "Claus Oldenburg Miniature Collection"

Claus Oldenburg Miniatures

Pink and Grey Apron decorated in Fauxtopia design graphics like Hot Air balloon, Blank mascot, and amusement rides

Fauxtopia Crew Member Uniform

Dining guide with images of food, bartenders, and mariachi band. With Flags including text "Ethnic, Tapestry, Cultural, Stereotypes, Dining Guide"

ETOCS Dining Guide

Weathered Poster of Taj Mahal inspired building named Fauxllujah

Fauxllujah

Multi Colored Pennant with teacup amusement ride with Fauxtopia title "Fauxtopia The Most Beautiful Place on Earth"

Fauxtopia Pennant

Display model of theoretical amusement park with rides, and sculptures related to Fauxtopia theme

Kitsch Gardens Proof of Concept Model 

Poster titled "Its a Big World After All Kitsch Gardens" with Donut background and Duck and man

Kitsch Gardens Poster

T-shirt with Marilyn Monroe, Duck, Clothespin Sculpture, and Teacup ride graphics and text "Kitsch Gardens Fauxtopia"

Kitsch Gardens Tee Shirt 

Hollywood inspired concept picture with mountain decorated with glamorous buildings and text "Post Modern"

Post Modern Mountain Concept Art 

Majority Pink background with multiple mountain graphics and text "Post Modern Mountain"

Post Modern Mountain Poster

Western themed poster with multiple images of famous western figures and text "The Wild West that Wasnt: only in America"

The Wild West That Wasn't

Grey Fools Cap with guns as pin

Ye Olde Colonial Civil Renaissance Reenactment Festival Faire Rebel Fool Cap 

Medieval looking poster with warped figures and text "History Twister: Where a biography becomes a lieography, Fauxtopia"

Ye Olde Colonial Civil Renaissance Reenactment Festival Faire History Twister

"Witness History in the Re-Making Live shows Daily" Pocahontas figure vs. The Back Night in pink, orange, yellow, green gradient background.

Ye Olde Colonial Civil Renaissance Reenactment Festival Faire Battle

outside-the-blur-artwork-listing-pg

 Beyond the Blur lettering and character

"Things get scary. But that's why it's important to remember, you're high. It's not reality." -Natasha Lyonne, American Actor and Drug User, 2020

Lyin' Country Safari & Institute:
Fauxtopiaʼs premier resort, Lyin’ Country Safari, lets you be the adventurer who goes after the big game: coming home with the best stories of your trip. You can indulge in luxurious accommodations in the Multiple Stories Lodge, or camp out in Tall Tale Woods on the bank of Big Fish Lake. Daily seminars and classes such as, “Avoiding Libelous Accusations by Employing Hearsay” and “Using Social Media as a Weapon” are offered at the Institute led by notorious raconteurs. Every night you will get to practice your s torytelling skills around the campfire with a group of folks just like yourself, eager to learn “The Craft of Fauxbricating”.

Port Distortion:
Your reality is manipulated by the environment inside the park, but at Port Distortion –Fauxtopiaʼs nighttime entertainment district– itʼs what goes inside you that causes you to question your reality. Just twelve steps and a Booze Cruise away, youʼll discover a variety of shops and nightclubs that offer potions, pill and powders to drink, swallow and snort.
This is a place designed for adults –and those with fake a fake IDs. Alcohol and other controlled substances allow for “reality” to be recreated in a guestʼs own mind. You'll think you are sexier, wittier and a helluva lot more charming than you really are. And those around you will get prettier and friendlier too! And tasty too!
Kick-off the evening at The Pink Elephant restaurant with a specialty cocktail, or indulge your “inner bro” at the nightly beer-bust at the QED Frat House. Next, roll into Mollyʼs Dance Hall, or mellow-out by enjoying common household appliances come to life at The Mushroomery. For a more illuminating thrill, venture into the Crack House, or the Ayahuasca Hut. Finally, wind-down your night at Le Lotus Bleu Opium Den, to lose just a few hours…days…or a lifetime.
1 The Port of Entry
2 The Pink Elephant Cocktail bar
3 Le Lotus Bleu Opium Den
4 The Crack House
5 Bourbon Street Saloon
6 QED Frat House
7 The Ayahuasca Hut
8 Mollyʼs Dance Hall
9 The Weed Dispensary
10 The Mushroomery
11 The Electric Kool Aid Stand

McMansion Acres:
Someone once said that Gothic architecture created after the 1400s was vulgar. But thatʼs just not so at McMansion Acres —a planned community where Fauxbricators improve upon the housing structures of the past. Modern materials are used to simulate characteristic architectural details, from Tudor Cottages to Dutch Colonials, so that they seem “just like the real thing”. These “Duplitecture” homes are painted in authentic reproduction colors appropriate to the style of each home, and landscaped in a variety, if not accurate, traditional ways. This neighborhood is an enclave of the best taste money can buy.

Merchantainment Mall:
Itʼs more fun to spend money when you get a little extra with it —like ambience and a story! At the Merchantainment Mall, you can find all those things you need, and want, but in a setting of whimsy and guile. Here, “fantasy worlds” mix with “modern commerce”. Buying housewares is a delight when done in a Fairy Tale Castle. Pick-up fishing and hunting gear at the Great Outdoors Indoors store. And the kids will love our Big Pyramid of Toys!
12 South Wing Ancient Monument Entrance Corporate Klassy Food Factory
13 West Wing The Royal Court of Home Goods Mini ETOCS Food Court Feel Bad About Your Body Works Feel Bad About Your Body Lingerie
14 North Wing Discount Exotic Imports Fruit Cult Computer Store Super Smelly Candle Shop Well Branded Department Store Toxic Masculinity Hardware The Great Pyramid of Toys
15 East Wing Floor Dresses Discount Shop Youth Panderʼs Forced Hip Shop Pretentieux Kitchenware Quirkyʼs Crap on the Wall Bistro The Great Outdoors Indoors

Image of map with text describing areas of map: "Things get scary. But that's why it's important to remember, you're high. It's not reality." -Natasha Lyonne, American Actor and Drug User, 2020  Lyin' Country Safari & Institute: Fauxtopiaʼs premier resort, Lyin’ Country Safari, lets you be the adventurer who goes after the big game: coming home with the best stories of your trip. You can indulge in luxurious accommodations in the Multiple Stories Lodge, or camp out in Tall Tale Woods on the bank of Big Fish Lake. Daily seminars and classes such as, “Avoiding Libelous Accusations by Employing Hearsay” and “Using Social Media as a Weapon” are offered at the Institute led by notorious raconteurs. Every night you will get to practice your s torytelling skills around the campfire with a group of folks just like yourself, eager to learn “The Craft of Fauxbricating”.  Port Distortion: Your reality is manipulated by the environment inside the park, but at Port Distortion –Fauxtopiaʼs nighttime entertainment district– itʼs what goes inside you that causes you to question your reality. Just twelve steps and a Booze Cruise away, youʼll discover a variety of shops and nightclubs that offer potions, pill and powders to drink, swallow and snort. This is a place designed for adults –and those with fake a fake IDs. Alcohol and other controlled substances allow for “reality” to be recreated in a guestʼs own mind. You'll think you are sexier, wittier and a helluva lot more charming than you really are. And those around you will get prettier and friendlier too! And tasty too! Kick-off the evening at The Pink Elephant restaurant with a specialty cocktail, or indulge your “inner bro” at the nightly beer-bust at the QED Frat House. Next, roll into Mollyʼs Dance Hall, or mellow-out by enjoying common household appliances come to life at The Mushroomery. For a more illuminating thrill, venture into the Crack House, or the Ayahuasca Hut. Finally, wind-down your night at Le Lotus Bleu Opium Den, to lose just a few hours…days…or a lifetime. 1 The Port of Entry 2 The Pink Elephant Cocktail bar 3 Le Lotus Bleu Opium Den 4 The Crack House 5 Bourbon Street Saloon 6 QED Frat House 7 The Ayahuasca Hut 8 Mollyʼs Dance Hall 9 The Weed Dispensary 10 The Mushroomery 11 The Electric Kool Aid Stand  McMansion Acres: Someone once said that Gothic architecture created after the 1400s was vulgar. But thatʼs just not so at McMansion Acres —a planned community where Fauxbricators improve upon the housing structures of the past. Modern materials are used to simulate characteristic architectural details, from Tudor Cottages to Dutch Colonials, so that they seem “just like the real thing”. These “Duplitecture” homes are painted in authentic reproduction colors appropriate to the style of each home, and landscaped in a variety, if not accurate, traditional ways. This neighborhood is an enclave of the best taste money can buy.  Merchantainment Mall: Itʼs more fun to spend money when you get a little extra with it —like ambience and a story! At the Merchantainment Mall, you can find all those things you need, and want, but in a setting of whimsy and guile. Here, “fantasy worlds” mix with “modern commerce”. Buying housewares is a delight when done in a Fairy Tale Castle. Pick-up fishing and hunting gear at the Great Outdoors Indoors store. And the kids will love our Big Pyramid of Toys! 12 South Wing Ancient Monument Entrance Corporate Klassy Food Factory 13 West Wing The Royal Court of Home Goods Mini ETOCS Food Court Feel Bad About Your Body Works Feel Bad About Your Body Lingerie 14 North Wing Discount Exotic Imports Fruit Cult Computer Store Super Smelly Candle Shop Well Branded Department Store Toxic Masculinity Hardware The Great Pyramid of Toys 15 East Wing Floor Dresses Discount Shop Youth Panderʼs Forced Hip Shop Pretentieux Kitchenware Quirkyʼs Crap on the Wall Bistro The Great Outdoors Indoors
Click here to view PDF version of panel 

 

Black, green, white, and pink image with carnival stands.

Port Distortion

Image of a lion with people dancing in the back with text "Lyin County Safari" in the middle of the image

Lyin' Country Safari